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ChessPlaza

Test build. You play with test credits, not real money.

Money rules

How stakes, winnings and payouts work.

We keep every amount in whole cents, in a ledger where every entry is chained to the one before it.

Rules marked "In the beta" start with the invite-only beta. Rules marked "Coming later" start after the beta has begun, with our phone apps.

In the test build

This is the test build. A note like this one says where it differs from the rules.

All of this runs with test credits, not real money.

Stakes and the pot

Stakes

The stakes are $1, $5, $10, $20 and $50. The stake is per player: in a $5 game you each put in $5.

$1 and $5 games are open now. Higher stakes open one step at a time, after our fair-play checks are calibrated on real games. Until then the lobby shows them as "Opens after calibration".

Which open stakes you can play depends on your level.

Money rules: Levels

Escrow

When you are paired, both stakes move into escrow for that game, in one step. Neither player can use them until the game ends.

When it ends, escrow pays out at once: to the winner, or back to both players.

You need at least the stake in your balance to look for a game.

The rake

The winner gets both stakes, less our 5% rake on the pot. There are no other fees.

Stake $1. Winner gets $1.90. Draw: both stakes back.

Stake $5. Winner gets $9.50. Draw: both stakes back.

The lobby shows this line for your stake before every game.

The fair-play reserve

10% of every rake goes into the fair-play reserve. It pays players back when a cheater's own money is not enough.

Fair-play rules: Then our money

Draws

A draw returns both stakes in full. We take no rake.

Aborts and faults

An aborted game, and a game our server fails to finish, are voided: both stakes come back in full and nobody pays anything. There is no abort fee.

Game rules: Aborting

The ledger

Every movement of money is an entry in our ledger, from one account to another. Each entry carries a fingerprint of the one before it, so a changed entry shows.

Your balance, the money in escrow, the reserve and our own money are separate accounts. We check every balance against the entries each time our server starts, and every night.

The stake ladder

Levels

Higher stakes unlock with evidence about you as a player, not with a high rating.

Level 0, Provisional: stakes up to $1. Everyone starts here.

Level 1, Establishing: stakes up to $5. It needs 20 rated games and a rating uncertainty of 110 or less.

Level 2, Verified: stakes up to $20. It needs 60 rated games, a rating uncertainty of 90 or less and an account at least 7 days old.

Level 3, High trust: stakes up to $50. It needs 150 rated games, a rating uncertainty of 80 or less and an account at least 21 days old.

Stakes above $5 are not open yet, whatever your level.

Game rules: Ratings

Rated games

Every game played to a result counts, at any stake. Aborted and voided games do not.

The lobby shows what you still need for the next level.

With a verified chess history

In the beta

With a verified Chess.com or Lichess history you need fewer rated games: 5 instead of 20 for level 1 and 30 instead of 60 for level 2.

In the test build

Linking a chess history is not part of the test build.

Game rules: A verified chess history

Levels during a review

In the beta

While a fair-play review is open, you can play stakes up to $5 at most, and you do not move up to a level with higher stakes.

Fair-play rules: Holds

The weekly win limit

How the limit works

New accounts can win only so much a week: $20 a week at level 0 and $100 a week at level 1. Higher levels have no weekly limit.

It counts what you won minus what you lost over the past week, at every stake. Once that reaches your limit, your stakes lock until older wins drop out of the week.

The game that reaches the limit still pays in full.

Test credits

Your test credits

You get $20 in test credits the first time you sign in.

Test credits are not real money. You cannot pay money in, and test credits cannot be paid out.

Top-ups

When your balance is under $5, you can add $20 in Wallet.

You can do this at most once an hour, and at most 6 times in any 24 hours. Wallet says when you can add more.

Deposits and withdrawals

In the test build

Deposits and withdrawals are not part of the test build.

Deposits

In the beta

Deposits and withdrawals use payment methods in your own name only. We check the name against your verified identity.

Deposits never wait. What you deposited and did not play, you can withdraw at any time, back to where it came from.

The wait on winnings

In the beta

Net winnings wait 3 days before you can withdraw them. They wait 14 days while your recent games show some fair-play evidence, well below the line that opens a review.

After a failed face check, winnings wait 14 days for the next 30 days.

Wallet shows one number, "Available to withdraw". It never shows how long your wait is, or why.

In the test build

Wallet shows your winnings as "Clearing" for 3 days after each game, as in the beta. Nothing can be withdrawn.

Withdrawals

In the beta

Every withdrawal needs a face check first. Withdrawals go only to a payment method in your own name.

Before winnings leave, we check your games of the last 30 days once more, more strictly than the weekly rescan.

There are no withdrawals while a fair-play review is open.

After you add or replace a device, withdrawals pause for 48 hours.

Fair-play rules: Rescans

Approving a new computer from your phone

Coming later

A new computer you approve from your registered phone does not pause withdrawals.

Fair-play rules: Approving a new computer from your phone

Our payout promise

In the beta

Deposits out any time. Clean winnings out within 3 days. We publish our actual payout times every month.

Trust: A monthly report

Limits and time-outs

In the beta

You can set daily, weekly and monthly deposit limits, and weekly and monthly loss limits. A lower limit applies at once. A higher one starts after a cooling-off period.

You can also take a time-out, or exclude yourself. We cannot reopen an account before a self-exclusion ends.

In the test build

Limits and time-outs are not part of the test build.

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